#pragma once

#include <map>
#include <string>

#include <SFML\Graphics\Texture.hpp>


class TextureManager
{
public:
	~TextureManager(void);
	sf::Texture* Get(std::string filename);
	static TextureManager* Instance();
private:
	TextureManager(void);
	static TextureManager* inst;
	std::map<std::string, sf::Texture> all_imgs;

};

